// undine docs

Parameters

The Parameters section is the reference index for the main control families exposed by Undine.

Each chapter in this section has its own stable route so the addon can link directly to the right context in the future.

How this reference is organized

The reference follows both the panel layout and the solver architecture: scene role tagging, action execution, scene space, simulation behavior, fluid behavior, scene interaction, surface generation, and diagnostics.

Some pages explain the conceptual role of a system, while others document the control groups visible in the current Blender panel.

Reference map

FamilyFocusRoute
ObjectsScene roles, active object parameters, and domain/emitter/collider tagging./docs/parameters/objects
ActionsFrame range, collider baking, run state, playback, meshify launch, and result handling./docs/parameters/actions
DomainSimulation space and scene bounds./docs/parameters/domain
SimulationCore solver stages, consistency, and numerical robustness./docs/parameters/simulation
FluidLiquid behavior, material response, and artistic control./docs/parameters/fluid
EmittersParticle generation and liquid input./docs/parameters/emitters
CollidersBoundary interaction and scene objects./docs/parameters/colliders
MeshingSurface reconstruction and renderable output./docs/parameters/meshing
DebugArtifacts, consistency, and future diagnostics./docs/parameters/debug

UI tab map

The Sim Params tab contains several families that are split across multiple reference pages so the documentation remains readable.

Visible tab or groupDocumented inNotes
ObjectsObjectsTag Domain, Tag Emitter, Tag Collider, Clear Tags, and active object role feedback.
ActionsActionsRun, Stop, Cancel, Bake colliders, playback cache, Meshify Simulation, Store, and Discard.
Sim Params: Presets and ForcesFluidWater, Oil, Honey, Chocolate, Slime, custom presets, gravity, drag, and material response.
Sim Params: Numerics and PressureSimulationGrid resolution, host pinning, pressure backend, iterations, fallback, CFL, bricks, and density mode.
Sim Params: Collider SDF and ContactCollidersBoundary bands, contact refill, normal damping, tangential friction, and slip controls.
MeshifyMeshingVoxelization, quality controls, VDB route, Taubin smoothing, morphology, remesh, anisotropy, and mesh cache state.
Debug and Viewport LimitsDebugPerformance readouts, diagnostic toggles, mesh cache status, density viewport percentage, max-per-cell display, and liquid-only view.

Reference formatting

Parameter pages should follow a consistent style as the technical reference grows.

Example parameter documentation format
### Stick Strength

Controls how strongly fluid particles adhere to collider surfaces.

Higher values increase the tangential resistance between the fluid and the collider surface, making the liquid appear to stick to the object.

Typical range:
0.0 - 5.0

Developer Notes

Undine is built with a modular solver architecture, and individual solver stages are designed to evolve independently over time.

That design makes the documentation useful not only for artists, but also for technically oriented users who want to understand how the system is organized internally.